Are you trying to render some blood decals on this baby or something? I personally would make a couple separate skins with blood on them and random them. What you are trying to do might be out of our grasp unfortunately.
Sorry I couldn't be of more assistance. On Wed, Oct 8, 2008 at 8:32 PM, Christopher Harris <[EMAIL PROTECTED]>wrote: > I did a little more research and it seems the problem may be more with > needing some form of a scale factor when adding a decal, because on the > viewmodel you will see that the vertices for the decals are huge. It is so > huge that it doesn't even attempt to factor in some of the finer nuances in > the model. I wonder if there is anything that exists to do this, I have > looked and messed with the available decal code but have found nothing of > use. > > http://img122.imageshack.us/img122/9763/decalissuetk5.jpg > > Thanks > Chris > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Christopher > Harris > Sent: Tuesday, October 07, 2008 3:17 PM > To: 'Discussion of Half-Life Programming' > Subject: [hlcoders] Decals and Viewmodels > > Hey, > > > > I have been using some decaling on Viewmodels to do some effects. Though I > have an issue that the normal offset from the surface of the model is too > great when decaling a viewmodel. Because a viewmodel is rendered so up > close > you can see where the decal is floating above the model very obviously. Is > there something in the sdk that would make it possible to change this > offset? > > > > Chris > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

