Are you trying to render some blood decals on this baby or something? I
personally would make a couple separate skins with blood on them and random
them. What you are trying to do might be out of our grasp unfortunately.

Sorry I couldn't be of more assistance.

On Wed, Oct 8, 2008 at 8:32 PM, Christopher Harris <[EMAIL PROTECTED]>wrote:

> I did a little more research and it seems the problem may be more with
> needing some form of a scale factor when adding a decal, because on the
> viewmodel you will see that the vertices for the decals are huge. It is so
> huge that it doesn't even attempt to factor in some of the finer nuances in
> the model. I wonder if there is anything that exists to do this, I have
> looked and messed with the available decal code but have found nothing of
> use.
>
> http://img122.imageshack.us/img122/9763/decalissuetk5.jpg
>
> Thanks
> Chris
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Christopher
> Harris
> Sent: Tuesday, October 07, 2008 3:17 PM
> To: 'Discussion of Half-Life Programming'
> Subject: [hlcoders] Decals and Viewmodels
>
> Hey,
>
>
>
> I have been using some decaling on Viewmodels to do some effects. Though I
> have an issue that the normal offset from the surface of the model is too
> great when decaling a viewmodel. Because a viewmodel is rendered so up
> close
> you can see where the decal is floating above the model very obviously. Is
> there something in the sdk that would make it possible to change this
> offset?
>
>
>
> Chris
>
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-- 
~Ryan
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