Sorry dont meen to be a pain I am trying to use my brain :)

(little poem brewing there)

anyways yeah I had been trying to debug it but it wasnt breaking anywhere.
The code got really messy so I scrapped it and started again the other way
around checking your dynamic_cast (still dont understand how that works) for
the npc and then else pWeapon = getactive weapon etc for the player and it
works perfectly.

I guess I just needed to look at it from a different angle. Thanks a ton
though for the help much appreciated.
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