Recently upon inspecting TF2 hydro in an attempt to find a way to create a nicer archway, I noticed that some of the tunnel entrances had a nicely smoothed archway that capped the entrance. At first they look like complex BSP arrangements or props, but upon closer inspection with mat_wireframe 1 it appears that they're sculpted entirely out of displacements. Now I'm a bit curious as to how it's possible to create a similar displacement since all attempts I've made at replicating it have been pretty ugly and very challenging. Is there an easier way to do this?
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