Recently upon inspecting TF2 hydro in an attempt to find a way to
create a nicer archway, I noticed that some of the tunnel entrances
had a nicely smoothed archway that capped the entrance. At first they
look like complex BSP arrangements or props, but upon closer
inspection with mat_wireframe 1 it appears that they're sculpted
entirely out of displacements. Now I'm a bit curious as to how it's
possible to create a similar displacement since all attempts I've made
at replicating it have been pretty ugly and very challenging. Is there
an easier way to do this?

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