All a displacement face has to be is four sided, so a default arch should work. Then just select the outer faces, create a displacement, hit Sub-Division if you wish and check that?
--You could try smoothing groups too. On Sat, Oct 11, 2008 at 9:00 PM, Lech <[EMAIL PROTECTED]> wrote: > Recently upon inspecting TF2 hydro in an attempt to find a way to > create a nicer archway, I noticed that some of the tunnel entrances > had a nicely smoothed archway that capped the entrance. At first they > look like complex BSP arrangements or props, but upon closer > inspection with mat_wireframe 1 it appears that they're sculpted > entirely out of displacements. Now I'm a bit curious as to how it's > possible to create a similar displacement since all attempts I've made > at replicating it have been pretty ugly and very challenging. Is there > an easier way to do this? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

