All a displacement face has to be is four sided, so a default arch should
work. Then just select the outer faces, create a displacement, hit
Sub-Division if you wish and check that?

--You could try smoothing groups too.

On Sat, Oct 11, 2008 at 9:00 PM, Lech <[EMAIL PROTECTED]> wrote:

> Recently upon inspecting TF2 hydro in an attempt to find a way to
> create a nicer archway, I noticed that some of the tunnel entrances
> had a nicely smoothed archway that capped the entrance. At first they
> look like complex BSP arrangements or props, but upon closer
> inspection with mat_wireframe 1 it appears that they're sculpted
> entirely out of displacements. Now I'm a bit curious as to how it's
> possible to create a similar displacement since all attempts I've made
> at replicating it have been pretty ugly and very challenging. Is there
> an easier way to do this?
>
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