http://www.louisfortier.ca/upload/displacement_tut.7z There's a good video tutorial on displacements. It's a 20.8mb download, so it should go by relatively fast.
I got the link from this thread on the NS2 forums: http://www.unknownworlds.com/ns2/forums/index.php?showtopic=102859 They're currently having some web problems so I had to pull it off of the WayBack machine, but that thread should be there still when they resolve their issues with their website. Matt Hoffman wrote: > All a displacement face has to be is four sided, so a default arch should > work. Then just select the outer faces, create a displacement, hit > Sub-Division if you wish and check that? > > --You could try smoothing groups too. > > On Sat, Oct 11, 2008 at 9:00 PM, Lech <[EMAIL PROTECTED]> wrote: > > >> Recently upon inspecting TF2 hydro in an attempt to find a way to >> create a nicer archway, I noticed that some of the tunnel entrances >> had a nicely smoothed archway that capped the entrance. At first they >> look like complex BSP arrangements or props, but upon closer >> inspection with mat_wireframe 1 it appears that they're sculpted >> entirely out of displacements. Now I'm a bit curious as to how it's >> possible to create a similar displacement since all attempts I've made >> at replicating it have been pretty ugly and very challenging. Is there >> an easier way to do this? >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

