http://www.louisfortier.ca/upload/displacement_tut.7z
There's a good video tutorial on displacements. It's a 20.8mb download,
so it should go by relatively fast.

I got the link from this thread on the NS2 forums:
http://www.unknownworlds.com/ns2/forums/index.php?showtopic=102859

They're currently having some web problems so I had to pull it off
of the WayBack machine, but that thread should be there still when they
resolve their issues with their website.


Matt Hoffman wrote:
> All a displacement face has to be is four sided, so a default arch should
> work. Then just select the outer faces, create a displacement, hit
> Sub-Division if you wish and check that?
>
> --You could try smoothing groups too.
>
> On Sat, Oct 11, 2008 at 9:00 PM, Lech <[EMAIL PROTECTED]> wrote:
>
>   
>> Recently upon inspecting TF2 hydro in an attempt to find a way to
>> create a nicer archway, I noticed that some of the tunnel entrances
>> had a nicely smoothed archway that capped the entrance. At first they
>> look like complex BSP arrangements or props, but upon closer
>> inspection with mat_wireframe 1 it appears that they're sculpted
>> entirely out of displacements. Now I'm a bit curious as to how it's
>> possible to create a similar displacement since all attempts I've made
>> at replicating it have been pretty ugly and very challenging. Is there
>> an easier way to do this?
>>
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