I'd like to know why my texture wont scroll. It refracts beautifully, but...
well, it looks utterly fake. Can anybody figure out what I've done wrong
here?
VMT CODE:
"Refract"
{
"$normalmap" "dvlstx/forcefield_normal"
"$surfaceprop" "glass"
"$bluramount" "1"
"$refractamount" ".100"
"$scale" "[1 1]"
"$envmap" "env_cubemap"
"$envmaptint" "[.7 .7 .7]"
"$REFRACTTINTTEXTURE" "dvlstx/forcefield_a"
"Proxies"
{
"TextureScroll"
{
"texturescrollvar" "$baseTextureTransform"
"texturescrollrate" "0.1"
"texturescrollangle" "30.00"
}
}
}
I've indented with TAB where needed, (ie, after brackets) but have no idea
what is wrong!! Somebody please help!
Thanks!
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