try using $bumptransform in stead of $baseTextureTransform as
texturescrollvar. That help?
-- Maarten
> I'd like to know why my texture wont scroll. It refracts beautifully,
> but...
> well, it looks utterly fake. Can anybody figure out what I've done wrong
> here?
>
> VMT CODE:
> "Refract"
> {
> "$normalmap" "dvlstx/forcefield_normal"
> "$surfaceprop" "glass"
> "$bluramount" "1"
> "$refractamount" ".100"
> "$scale" "[1 1]"
> "$envmap" "env_cubemap"
> "$envmaptint" "[.7 .7 .7]"
> "$REFRACTTINTTEXTURE" "dvlstx/forcefield_a"
> "Proxies"
> {
> "TextureScroll"
> {
> "texturescrollvar" "$baseTextureTransform"
> "texturescrollrate" "0.1"
> "texturescrollangle" "30.00"
> }
> }
> }
>
> I've indented with TAB where needed, (ie, after brackets) but have no idea
> what is wrong!! Somebody please help!
>
> Thanks!
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