In a related question, can you have your $basetexture2 scroll? I wish to
have a basetexture, then a scrolling material overlayed ontop of this. Is
this possible?

On Sun, Oct 12, 2008 at 8:54 AM, Maarten De Meyer <[EMAIL PROTECTED]>wrote:

> try using $bumptransform in stead of $baseTextureTransform as
> texturescrollvar. That help?
>
> -- Maarten
>
> > I'd like to know why my texture wont scroll. It refracts beautifully,
> > but...
> > well, it looks utterly fake. Can anybody figure out what I've done wrong
> > here?
> >
> > VMT CODE:
> > "Refract"
> > {
> > "$normalmap" "dvlstx/forcefield_normal"
> > "$surfaceprop" "glass"
> > "$bluramount" "1"
> > "$refractamount" ".100"
> > "$scale" "[1 1]"
> > "$envmap" "env_cubemap"
> > "$envmaptint" "[.7 .7 .7]"
> > "$REFRACTTINTTEXTURE" "dvlstx/forcefield_a"
> > "Proxies"
> > {
> > "TextureScroll"
> > {
> > "texturescrollvar" "$baseTextureTransform"
> > "texturescrollrate" "0.1"
> > "texturescrollangle" "30.00"
> > }
> > }
> > }
> >
> > I've indented with TAB where needed, (ie, after brackets) but have no
> idea
> > what is wrong!! Somebody please help!
> >
> > Thanks!
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> >
> >
>
>
>
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