What would my code look like, something like this? (Typed off memory, so the
commands may be iffy)

"LightmappedGeneric"
{
    $basetexture "base/basetexture1"
    $basetexture "base/basetexture1overlay"
    $surfaceprop "metal"
    $surfaceprop2 "water" //Does source support SurfaceProp2?

    "Proxies"
    {
        "AnimatedTexture"
        {
            "animatedTextureVar" "$basetexture2"
            "animatedTextureFrameNumVar" "$frame"
            "animatedTextureFrameRate" "10"
        }
    }

    "$frame" "2"

}

Would that work? Or where do I put $basetexture2transform.

On Sun, Oct 12, 2008 at 11:08 AM, Maarten De Meyer <[EMAIL PROTECTED]>wrote:

> Proxies operate on variables, I see no reason why the
> $basetexture2transform should be any different. What you want should be
> possible, yes.
>
> > In a related question, can you have your $basetexture2 scroll? I wish to
> > have a basetexture, then a scrolling material overlayed ontop of this. Is
> > this possible?
> >
> > On Sun, Oct 12, 2008 at 8:54 AM, Maarten De Meyer
> > <[EMAIL PROTECTED]>wrote:
> >
> >> try using $bumptransform in stead of $baseTextureTransform as
> >> texturescrollvar. That help?
> >>
> >> -- Maarten
> >>
> >> > I'd like to know why my texture wont scroll. It refracts beautifully,
> >> > but...
> >> > well, it looks utterly fake. Can anybody figure out what I've done
> >> wrong
> >> > here?
> >> >
> >> > VMT CODE:
> >> > "Refract"
> >> > {
> >> > "$normalmap" "dvlstx/forcefield_normal"
> >> > "$surfaceprop" "glass"
> >> > "$bluramount" "1"
> >> > "$refractamount" ".100"
> >> > "$scale" "[1 1]"
> >> > "$envmap" "env_cubemap"
> >> > "$envmaptint" "[.7 .7 .7]"
> >> > "$REFRACTTINTTEXTURE" "dvlstx/forcefield_a"
> >> > "Proxies"
> >> > {
> >> > "TextureScroll"
> >> > {
> >> > "texturescrollvar" "$baseTextureTransform"
> >> > "texturescrollrate" "0.1"
> >> > "texturescrollangle" "30.00"
> >> > }
> >> > }
> >> > }
> >> >
> >> > I've indented with TAB where needed, (ie, after brackets) but have no
> >> idea
> >> > what is wrong!! Somebody please help!
> >> >
> >> > Thanks!
> >> > _______________________________________________
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> >> > please visit:
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> >> >
> >> >
> >> >
> >>
> >>
> >>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> > _______________________________________________
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> > please visit:
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> >
> >
> >
>
>
>
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