Whoops that won't work, that's animated texture.
I meant to say:

"LightmappedGeneric"
{
    $basetexture "test/basewatertexture01"
    $basetexture "base/basewavetexture01"
    $surfaceprop "metal"

    "Proxies"
    {
        "TextureScroll"
        {
            "textureScrollVar" "$basetexture2"
            "textureScrollAngle" "90"
            "textureScrollRate" "10"
        }
    }


}

On Sun, Oct 12, 2008 at 11:25 AM, Matt Hoffman
<[EMAIL PROTECTED]>wrote:

> What would my code look like, something like this? (Typed off memory, so
> the commands may be iffy)
>
> "LightmappedGeneric"
> {
>     $basetexture "base/basetexture1"
>     $basetexture "base/basetexture1overlay"
>     $surfaceprop "metal"
>     $surfaceprop2 "water" //Does source support SurfaceProp2?
>
>     "Proxies"
>     {
>         "AnimatedTexture"
>         {
>             "animatedTextureVar" "$basetexture2"
>             "animatedTextureFrameNumVar" "$frame"
>             "animatedTextureFrameRate" "10"
>         }
>     }
>
>     "$frame" "2"
>
> }
>
> Would that work? Or where do I put $basetexture2transform.
>
>
> On Sun, Oct 12, 2008 at 11:08 AM, Maarten De Meyer <[EMAIL PROTECTED]>wrote:
>
>> Proxies operate on variables, I see no reason why the
>> $basetexture2transform should be any different. What you want should be
>> possible, yes.
>>
>> > In a related question, can you have your $basetexture2 scroll? I wish to
>> > have a basetexture, then a scrolling material overlayed ontop of this.
>> Is
>> > this possible?
>> >
>> > On Sun, Oct 12, 2008 at 8:54 AM, Maarten De Meyer
>> > <[EMAIL PROTECTED]>wrote:
>> >
>> >> try using $bumptransform in stead of $baseTextureTransform as
>> >> texturescrollvar. That help?
>> >>
>> >> -- Maarten
>> >>
>> >> > I'd like to know why my texture wont scroll. It refracts beautifully,
>> >> > but...
>> >> > well, it looks utterly fake. Can anybody figure out what I've done
>> >> wrong
>> >> > here?
>> >> >
>> >> > VMT CODE:
>> >> > "Refract"
>> >> > {
>> >> > "$normalmap" "dvlstx/forcefield_normal"
>> >> > "$surfaceprop" "glass"
>> >> > "$bluramount" "1"
>> >> > "$refractamount" ".100"
>> >> > "$scale" "[1 1]"
>> >> > "$envmap" "env_cubemap"
>> >> > "$envmaptint" "[.7 .7 .7]"
>> >> > "$REFRACTTINTTEXTURE" "dvlstx/forcefield_a"
>> >> > "Proxies"
>> >> > {
>> >> > "TextureScroll"
>> >> > {
>> >> > "texturescrollvar" "$baseTextureTransform"
>> >> > "texturescrollrate" "0.1"
>> >> > "texturescrollangle" "30.00"
>> >> > }
>> >> > }
>> >> > }
>> >> >
>> >> > I've indented with TAB where needed, (ie, after brackets) but have no
>> >> idea
>> >> > what is wrong!! Somebody please help!
>> >> >
>> >> > Thanks!
>> >> > _______________________________________________
>> >> > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> > please visit:
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >> >
>> >> >
>> >> >
>> >>
>> >>
>> >>
>> >> _______________________________________________
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>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >>
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>> >
>>
>>
>>
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>> please visit:
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>>
>>
>
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