Whoops that won't work, that's animated texture.
I meant to say:
"LightmappedGeneric"
{
$basetexture "test/basewatertexture01"
$basetexture "base/basewavetexture01"
$surfaceprop "metal"
"Proxies"
{
"TextureScroll"
{
"textureScrollVar" "$basetexture2"
"textureScrollAngle" "90"
"textureScrollRate" "10"
}
}
}
On Sun, Oct 12, 2008 at 11:25 AM, Matt Hoffman
<[EMAIL PROTECTED]>wrote:
> What would my code look like, something like this? (Typed off memory, so
> the commands may be iffy)
>
> "LightmappedGeneric"
> {
> $basetexture "base/basetexture1"
> $basetexture "base/basetexture1overlay"
> $surfaceprop "metal"
> $surfaceprop2 "water" //Does source support SurfaceProp2?
>
> "Proxies"
> {
> "AnimatedTexture"
> {
> "animatedTextureVar" "$basetexture2"
> "animatedTextureFrameNumVar" "$frame"
> "animatedTextureFrameRate" "10"
> }
> }
>
> "$frame" "2"
>
> }
>
> Would that work? Or where do I put $basetexture2transform.
>
>
> On Sun, Oct 12, 2008 at 11:08 AM, Maarten De Meyer <[EMAIL PROTECTED]>wrote:
>
>> Proxies operate on variables, I see no reason why the
>> $basetexture2transform should be any different. What you want should be
>> possible, yes.
>>
>> > In a related question, can you have your $basetexture2 scroll? I wish to
>> > have a basetexture, then a scrolling material overlayed ontop of this.
>> Is
>> > this possible?
>> >
>> > On Sun, Oct 12, 2008 at 8:54 AM, Maarten De Meyer
>> > <[EMAIL PROTECTED]>wrote:
>> >
>> >> try using $bumptransform in stead of $baseTextureTransform as
>> >> texturescrollvar. That help?
>> >>
>> >> -- Maarten
>> >>
>> >> > I'd like to know why my texture wont scroll. It refracts beautifully,
>> >> > but...
>> >> > well, it looks utterly fake. Can anybody figure out what I've done
>> >> wrong
>> >> > here?
>> >> >
>> >> > VMT CODE:
>> >> > "Refract"
>> >> > {
>> >> > "$normalmap" "dvlstx/forcefield_normal"
>> >> > "$surfaceprop" "glass"
>> >> > "$bluramount" "1"
>> >> > "$refractamount" ".100"
>> >> > "$scale" "[1 1]"
>> >> > "$envmap" "env_cubemap"
>> >> > "$envmaptint" "[.7 .7 .7]"
>> >> > "$REFRACTTINTTEXTURE" "dvlstx/forcefield_a"
>> >> > "Proxies"
>> >> > {
>> >> > "TextureScroll"
>> >> > {
>> >> > "texturescrollvar" "$baseTextureTransform"
>> >> > "texturescrollrate" "0.1"
>> >> > "texturescrollangle" "30.00"
>> >> > }
>> >> > }
>> >> > }
>> >> >
>> >> > I've indented with TAB where needed, (ie, after brackets) but have no
>> >> idea
>> >> > what is wrong!! Somebody please help!
>> >> >
>> >> > Thanks!
>> >> > _______________________________________________
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>> archives,
>> >> > please visit:
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >> >
>> >> >
>> >> >
>> >>
>> >>
>> >>
>> >> _______________________________________________
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>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >>
>> > _______________________________________________
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>> > please visit:
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>> >
>> >
>> >
>>
>>
>>
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>> please visit:
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>>
>>
>
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