All I know is the code I posted doesn't do anything. :P

Would I remove $basetexture2 (at the start of the vmt) and replace it with
$basetexturetransform?

On Sun, Oct 12, 2008 at 5:49 PM, Josh Hollander <[EMAIL PROTECTED]> wrote:

> I believe you have to change the line
>
> "textureScrollVar" "$basetexture2"
>
> to
>
> "textureScrollVar" "$baseTextureTransform"
>
> Although I'm not sure if you're going for a different effect from
> scrolling.
>
> Josh
>
> On Sun, Oct 12, 2008 at 2:46 PM, Matt Hoffman
> <[EMAIL PROTECTED]>wrote:
>
> > Whoops that won't work, that's animated texture.
> > I meant to say:
> >
> > "LightmappedGeneric"
> > {
> >    $basetexture "test/basewatertexture01"
> >    $basetexture "base/basewavetexture01"
> >    $surfaceprop "metal"
> >
> >    "Proxies"
> >    {
> >        "TextureScroll"
> >        {
> >            "textureScrollVar" "$basetexture2"
> >            "textureScrollAngle" "90"
> >            "textureScrollRate" "10"
> >        }
> >    }
> >
> >
> > }
> >
> > On Sun, Oct 12, 2008 at 11:25 AM, Matt Hoffman
> > <[EMAIL PROTECTED]>wrote:
> >
> > > What would my code look like, something like this? (Typed off memory,
> so
> > > the commands may be iffy)
> > >
> > > "LightmappedGeneric"
> > > {
> > >     $basetexture "base/basetexture1"
> > >     $basetexture "base/basetexture1overlay"
> > >     $surfaceprop "metal"
> > >     $surfaceprop2 "water" //Does source support SurfaceProp2?
> > >
> > >     "Proxies"
> > >     {
> > >         "AnimatedTexture"
> > >         {
> > >             "animatedTextureVar" "$basetexture2"
> > >             "animatedTextureFrameNumVar" "$frame"
> > >             "animatedTextureFrameRate" "10"
> > >         }
> > >     }
> > >
> > >     "$frame" "2"
> > >
> > > }
> > >
> > > Would that work? Or where do I put $basetexture2transform.
> > >
> > >
> > > On Sun, Oct 12, 2008 at 11:08 AM, Maarten De Meyer <
> > [EMAIL PROTECTED]>wrote:
> > >
> > >> Proxies operate on variables, I see no reason why the
> > >> $basetexture2transform should be any different. What you want should
> be
> > >> possible, yes.
> > >>
> > >> > In a related question, can you have your $basetexture2 scroll? I
> wish
> > to
> > >> > have a basetexture, then a scrolling material overlayed ontop of
> this.
> > >> Is
> > >> > this possible?
> > >> >
> > >> > On Sun, Oct 12, 2008 at 8:54 AM, Maarten De Meyer
> > >> > <[EMAIL PROTECTED]>wrote:
> > >> >
> > >> >> try using $bumptransform in stead of $baseTextureTransform as
> > >> >> texturescrollvar. That help?
> > >> >>
> > >> >> -- Maarten
> > >> >>
> > >> >> > I'd like to know why my texture wont scroll. It refracts
> > beautifully,
> > >> >> > but...
> > >> >> > well, it looks utterly fake. Can anybody figure out what I've
> done
> > >> >> wrong
> > >> >> > here?
> > >> >> >
> > >> >> > VMT CODE:
> > >> >> > "Refract"
> > >> >> > {
> > >> >> > "$normalmap" "dvlstx/forcefield_normal"
> > >> >> > "$surfaceprop" "glass"
> > >> >> > "$bluramount" "1"
> > >> >> > "$refractamount" ".100"
> > >> >> > "$scale" "[1 1]"
> > >> >> > "$envmap" "env_cubemap"
> > >> >> > "$envmaptint" "[.7 .7 .7]"
> > >> >> > "$REFRACTTINTTEXTURE" "dvlstx/forcefield_a"
> > >> >> > "Proxies"
> > >> >> > {
> > >> >> > "TextureScroll"
> > >> >> > {
> > >> >> > "texturescrollvar" "$baseTextureTransform"
> > >> >> > "texturescrollrate" "0.1"
> > >> >> > "texturescrollangle" "30.00"
> > >> >> > }
> > >> >> > }
> > >> >> > }
> > >> >> >
> > >> >> > I've indented with TAB where needed, (ie, after brackets) but
> have
> > no
> > >> >> idea
> > >> >> > what is wrong!! Somebody please help!
> > >> >> >
> > >> >> > Thanks!
> > >> >> > _______________________________________________
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> > >> >> > please visit:
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> > >> >> >
> > >> >> >
> > >> >> >
> > >> >>
> > >> >>
> > >> >>
> > >> >> _______________________________________________
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> > >> >> please visit:
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> > >> >>
> > >> >>
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> > >> > please visit:
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> > >> >
> > >> >
> > >> >
> > >>
> > >>
> > >>
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> > >> please visit:
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> > >>
> > >>
> > >
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