Well yeah I know about the model with the animation, but I don't want to
have to have two copies of the waves (and render 2x the triangles) with the
top layer being foam.

How would you overlay an animated material ontop of a $basetexture?

On Sun, Oct 12, 2008 at 7:08 PM, Josh Hollander <[EMAIL PROTECTED]> wrote:

> The puddle should be easy enough to do, but I'm not so sure about the
> water... Model with animation could be best, if you're up to it.
>
> On Sun, Oct 12, 2008 at 9:12 PM, Matt Hoffman
> <[EMAIL PROTECTED]>wrote:
>
> > Well what I'm trying to do is re-create Wetwork from COD4. (First level
> > really, with the cargoship, etc)
> >
> > I'm trying to re-create the water, which appears to be a moving plane
> > (animated vertexes) with a base water texture, then an animated
> 'wave/foam'
> > texture on top.
> >
> > I'm also trying to re-create the puddles on the deck plating. This I
> think
> > could be done with a base texture, and then an animated (water droplet
> > animation) refract texture, which is overlayed onto the deckplating
> > material.
> >
> > On Sun, Oct 12, 2008 at 6:07 PM, Josh Hollander <[EMAIL PROTECTED]>
> > wrote:
> >
> > > I believe so... I'm not quite sure as to what you are trying to
> achieve,
> > > but
> > > if it's just a single texture I got mine working with Maarten's help.
> > >
> > > On Sun, Oct 12, 2008 at 8:53 PM, Matt Hoffman
> > > <[EMAIL PROTECTED]>wrote:
> > >
> > > > All I know is the code I posted doesn't do anything. :P
> > > >
> > > > Would I remove $basetexture2 (at the start of the vmt) and replace it
> > > with
> > > > $basetexturetransform?
> > > >
> > > > On Sun, Oct 12, 2008 at 5:49 PM, Josh Hollander <[EMAIL PROTECTED]>
> > > > wrote:
> > > >
> > > > > I believe you have to change the line
> > > > >
> > > > > "textureScrollVar" "$basetexture2"
> > > > >
> > > > > to
> > > > >
> > > > > "textureScrollVar" "$baseTextureTransform"
> > > > >
> > > > > Although I'm not sure if you're going for a different effect from
> > > > > scrolling.
> > > > >
> > > > > Josh
> > > > >
> > > > > On Sun, Oct 12, 2008 at 2:46 PM, Matt Hoffman
> > > > > <[EMAIL PROTECTED]>wrote:
> > > > >
> > > > > > Whoops that won't work, that's animated texture.
> > > > > > I meant to say:
> > > > > >
> > > > > > "LightmappedGeneric"
> > > > > > {
> > > > > >    $basetexture "test/basewatertexture01"
> > > > > >    $basetexture "base/basewavetexture01"
> > > > > >    $surfaceprop "metal"
> > > > > >
> > > > > >    "Proxies"
> > > > > >    {
> > > > > >        "TextureScroll"
> > > > > >        {
> > > > > >            "textureScrollVar" "$basetexture2"
> > > > > >            "textureScrollAngle" "90"
> > > > > >            "textureScrollRate" "10"
> > > > > >        }
> > > > > >    }
> > > > > >
> > > > > >
> > > > > > }
> > > > > >
> > > > > > On Sun, Oct 12, 2008 at 11:25 AM, Matt Hoffman
> > > > > > <[EMAIL PROTECTED]>wrote:
> > > > > >
> > > > > > > What would my code look like, something like this? (Typed off
> > > memory,
> > > > > so
> > > > > > > the commands may be iffy)
> > > > > > >
> > > > > > > "LightmappedGeneric"
> > > > > > > {
> > > > > > >     $basetexture "base/basetexture1"
> > > > > > >     $basetexture "base/basetexture1overlay"
> > > > > > >     $surfaceprop "metal"
> > > > > > >     $surfaceprop2 "water" //Does source support SurfaceProp2?
> > > > > > >
> > > > > > >     "Proxies"
> > > > > > >     {
> > > > > > >         "AnimatedTexture"
> > > > > > >         {
> > > > > > >             "animatedTextureVar" "$basetexture2"
> > > > > > >             "animatedTextureFrameNumVar" "$frame"
> > > > > > >             "animatedTextureFrameRate" "10"
> > > > > > >         }
> > > > > > >     }
> > > > > > >
> > > > > > >     "$frame" "2"
> > > > > > >
> > > > > > > }
> > > > > > >
> > > > > > > Would that work? Or where do I put $basetexture2transform.
> > > > > > >
> > > > > > >
> > > > > > > On Sun, Oct 12, 2008 at 11:08 AM, Maarten De Meyer <
> > > > > > [EMAIL PROTECTED]>wrote:
> > > > > > >
> > > > > > >> Proxies operate on variables, I see no reason why the
> > > > > > >> $basetexture2transform should be any different. What you want
> > > should
> > > > > be
> > > > > > >> possible, yes.
> > > > > > >>
> > > > > > >> > In a related question, can you have your $basetexture2
> scroll?
> > I
> > > > > wish
> > > > > > to
> > > > > > >> > have a basetexture, then a scrolling material overlayed
> ontop
> > of
> > > > > this.
> > > > > > >> Is
> > > > > > >> > this possible?
> > > > > > >> >
> > > > > > >> > On Sun, Oct 12, 2008 at 8:54 AM, Maarten De Meyer
> > > > > > >> > <[EMAIL PROTECTED]>wrote:
> > > > > > >> >
> > > > > > >> >> try using $bumptransform in stead of $baseTextureTransform
> as
> > > > > > >> >> texturescrollvar. That help?
> > > > > > >> >>
> > > > > > >> >> -- Maarten
> > > > > > >> >>
> > > > > > >> >> > I'd like to know why my texture wont scroll. It refracts
> > > > > > beautifully,
> > > > > > >> >> > but...
> > > > > > >> >> > well, it looks utterly fake. Can anybody figure out what
> > I've
> > > > > done
> > > > > > >> >> wrong
> > > > > > >> >> > here?
> > > > > > >> >> >
> > > > > > >> >> > VMT CODE:
> > > > > > >> >> > "Refract"
> > > > > > >> >> > {
> > > > > > >> >> > "$normalmap" "dvlstx/forcefield_normal"
> > > > > > >> >> > "$surfaceprop" "glass"
> > > > > > >> >> > "$bluramount" "1"
> > > > > > >> >> > "$refractamount" ".100"
> > > > > > >> >> > "$scale" "[1 1]"
> > > > > > >> >> > "$envmap" "env_cubemap"
> > > > > > >> >> > "$envmaptint" "[.7 .7 .7]"
> > > > > > >> >> > "$REFRACTTINTTEXTURE" "dvlstx/forcefield_a"
> > > > > > >> >> > "Proxies"
> > > > > > >> >> > {
> > > > > > >> >> > "TextureScroll"
> > > > > > >> >> > {
> > > > > > >> >> > "texturescrollvar" "$baseTextureTransform"
> > > > > > >> >> > "texturescrollrate" "0.1"
> > > > > > >> >> > "texturescrollangle" "30.00"
> > > > > > >> >> > }
> > > > > > >> >> > }
> > > > > > >> >> > }
> > > > > > >> >> >
> > > > > > >> >> > I've indented with TAB where needed, (ie, after brackets)
> > but
> > > > > have
> > > > > > no
> > > > > > >> >> idea
> > > > > > >> >> > what is wrong!! Somebody please help!
> > > > > > >> >> >
> > > > > > >> >> > Thanks!
> > > > > > >> >> > _______________________________________________
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> > > > > > >> >> > please visit:
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> > > > > > >> >> >
> > > > > > >> >> >
> > > > > > >> >> >
> > > > > > >> >>
> > > > > > >> >>
> > > > > > >> >>
> > > > > > >> >> _______________________________________________
> > > > > > >> >> To unsubscribe, edit your list preferences, or view the
> list
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> > > > > > >> >> please visit:
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> > > > > > >> >>
> > > > > > >> >>
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> > > > > > >> >
> > > > > > >> >
> > > > > > >> >
> > > > > > >>
> > > > > > >>
> > > > > > >>
> > > > > > >> _______________________________________________
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> > > > > > >> please visit:
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> > > > > > >>
> > > > > > >>
> > > > > > >
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