Can someone explain to me how to use vectors to offset things like attachments. The code I'm looking at looks like this;
Vector forward, right; CBasePlayer *pPlayer = ToBasePlayer( this ); pPlayer->EyeVectors( &forward, &right, NULL ); *pVecTracerStart = vecShotSrc + Vector ( 0 , 0 , -4 ) + right * -5 + forward * 45; So adjusting the number on the bottom like "45" has an effect and offsets the attachment forwards. But what if I want to move it down for instance? Ive tried putting Vector forward, right, down; and so on but it has no effect. Anyone? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

