If I remember correctly the z axis will not always be appropriate if  
the offset is in relation to something, such as EyeVectors.  Pretty  
sure weapon_rpg.cpp does an EyeVector related offset, I can check when  
I get home from work.



Daniel Soltyka
[EMAIL PROTECTED]

Sent from my iPhone


On Oct 13, 2008, at 7:48 PM, "Jonas 'Sortie' Termansen" <[EMAIL PROTECTED] 
 > wrote:

> If you want to lower a vector, simply decrease the .z value?
>
> ----- Original Message -----
> From: "Luke Smith" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, October 14, 2008 1:23 AM
> Subject: [hlcoders] Using vectors to offset.
>
>
>> Can someone explain to me how to use vectors to offset things like
>> attachments.
>> The code I'm looking at looks like this;
>>
>>
>> Vector forward, right;
>>
>> CBasePlayer *pPlayer = ToBasePlayer( this );
>>
>> pPlayer->EyeVectors( &forward, &right, NULL );
>>
>> *pVecTracerStart = vecShotSrc + Vector ( 0 , 0 , -4 ) + right * -5 +
>> forward
>> * 45;
>>
>>
>>
>> So adjusting the number on the bottom like "45"  has an effect and  
>> offsets
>> the attachment forwards. But what if I want to move it down for  
>> instance?
>> Ive tried putting Vector forward, right, down; and so on but it has  
>> no
>> effect. Anyone?
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