Hey,
I am trying to write a proxy that enables and disables $selfillum based on
the game's state. The problem is that the Material Proxy is unable to find
the variable "$selfillum". I can define it 0 in the vmt or 1 and no matter
what it will always say that var does not exist. According to IMaterial.h
the SelfIllum is part of a group of vars that have this comment:
// NOTE: Only add flags here that either should be read from
// .vmts or can be set directly from client code. Other,
internal
// flags should to into the flag enum in IMaterialInternal.h
So I assume that the var is able to be used this way, but I am not sure why
my proxy keeps saying the var was not found.
Chris
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