That's a good question. I actually benchmarked something similar. I
wondered whether it would be cheaper to combine textures of different
objects, into one big ass texture instead of having several smaller ones.
Upon observation of FPS changes , it seemed that it was in fact
cheaper to combine the textures of 16 prop models, (each of which had
256x256 texture) into a 1024x1024 texture. I think I recall seeing a 20%
performance increase when I filled a room up with a hundred of these
objects.
Hmmm.. but I guess that doesn't answer your question of having
multiple skins.. :(
Robert Briscoe wrote:
> Hi guys,
>
> I've been building some props recently which have a variety of multiple
> skins, such as barrels with different colours and trees with different
> foliage etc. But I'm concerned as to how Source handles props with multiple
> skins, If I have a prop with 5 skins, will that mean, in turn, that the prop
> will also have 5 draw calls (one for each skin)? Im wondering which is the
> optimal way to approach it, either five different props or one object with 5
> different skins...
>
> Thanks!
>
> Robert Briscoe
>
> Send instant messages to your online friends http://uk.messenger.yahoo.com
>
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