That's a good question. I actually benchmarked something similar. I 
wondered whether it would be cheaper to combine textures of different 
objects, into one big ass texture instead of having several smaller ones.
    Upon observation of FPS changes , it seemed that it was in fact 
cheaper to combine the textures of 16 prop models, (each of which had 
256x256 texture) into a 1024x1024 texture. I think I recall seeing a 20% 
performance increase when I filled a room up with a hundred of these 
objects.

    Hmmm.. but I guess that doesn't answer your question of having 
multiple skins.. :(

Robert Briscoe wrote:
> Hi guys,
>  
> I've been building some props recently which have a variety of multiple 
> skins, such as barrels with different colours and trees with different 
> foliage etc. But I'm concerned as to how Source handles props with multiple 
> skins, If I have a prop with 5 skins, will that mean, in turn, that the prop 
> will also have 5 draw calls (one for each skin)? Im wondering which is the 
> optimal way to approach it, either five different props or one object with 5 
> different skins...
>  
> Thanks!
>  
> Robert Briscoe
>
> Send instant messages to your online friends http://uk.messenger.yahoo.com 
>
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