Hey, the way I understand it, each prop get drawed once with its skin. So if a prop has 5 skins, each instance of that prop will only get drawed once.
However, if you have 5 skins, it needs to load 5 skins into memory instead of one, which is more expensive, but usually less expensive than having 5 different props. From: "Robert Briscoe" <[EMAIL PROTECTED]> Hi guys, I've been building some props recently which have a variety of multiple skins, such as barrels with different colours and trees with different foliage etc. But I'm concerned as to how Source handles props with multiple skins, If I have a prop with 5 skins, will that mean, in turn, that the prop will also have 5 draw calls (one for each skin)? Im wondering which is the optimal way to approach it, either five different props or one object with 5 different skins... Thanks! Robert Briscoe Send instant messages to your online friends http://uk.messenger.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

