Hey, the way I understand it, each prop get drawed once with its skin. So if 
a prop has 5 skins, each instance of that prop will only get drawed once.

However, if you have 5 skins, it needs to load 5 skins into memory instead 
of one, which is more expensive, but usually less expensive than having 5 
different props.

From: "Robert Briscoe" <[EMAIL PROTECTED]>
Hi guys,

I've been building some props recently which have a variety of multiple 
skins, such as barrels with different colours and trees with different 
foliage etc. But I'm concerned as to how Source handles props with multiple 
skins, If I have a prop with 5 skins, will that mean, in turn, that the prop 
will also have 5 draw calls (one for each skin)? Im wondering which is the 
optimal way to approach it, either five different props or one object with 5 
different skins...

Thanks!

Robert Briscoe

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