If by multiple skins you mean multiple materials on the same model,
then yeah, it would definitively be less expensive to have a single
material.

If by multiple skins you mean different skins that you can switch
between, then I'd say no, it's exactly the same.. because all it's
really doing there is using a different material.

garry

On Sun, Oct 19, 2008 at 12:54 PM, Robert Briscoe <[EMAIL PROTECTED]> wrote:
> Hi guys,
>
> I've been building some props recently which have a variety of multiple 
> skins, such as barrels with different colours and trees with different 
> foliage etc. But I'm concerned as to how Source handles props with multiple 
> skins, If I have a prop with 5 skins, will that mean, in turn, that the prop 
> will also have 5 draw calls (one for each skin)? Im wondering which is the 
> optimal way to approach it, either five different props or one object with 5 
> different skins...
>
> Thanks!
>
> Robert Briscoe
>
> Send instant messages to your online friends http://uk.messenger.yahoo.com
>
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