actually, are you sure it loads all 5 skins into memory? I thought it only loads the skin that you select.. ie. if your map only uses 2 of the 5 skins for a particular prop object, then won't it just load those two that were used on the map?
Jonas 'Sortie' Termansen wrote: > Hey, the way I understand it, each prop get drawed once with its skin. So if > a prop has 5 skins, each instance of that prop will only get drawed once. > > However, if you have 5 skins, it needs to load 5 skins into memory instead > of one, which is more expensive, but usually less expensive than having 5 > different props. > > From: "Robert Briscoe" <[EMAIL PROTECTED]> > Hi guys, > > I've been building some props recently which have a variety of multiple > skins, such as barrels with different colours and trees with different > foliage etc. But I'm concerned as to how Source handles props with multiple > skins, If I have a prop with 5 skins, will that mean, in turn, that the prop > will also have 5 draw calls (one for each skin)? Im wondering which is the > optimal way to approach it, either five different props or one object with 5 > different skins... > > Thanks! > > Robert Briscoe > > Send instant messages to your online friends http://uk.messenger.yahoo.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

