actually, are you sure it loads all 5 skins into memory? I thought it 
only loads the skin that you select.. ie. if your map only uses 2 of the 
5 skins for a particular prop object, then won't it just load those two 
that were used on the map?

Jonas 'Sortie' Termansen wrote:
> Hey, the way I understand it, each prop get drawed once with its skin. So if 
> a prop has 5 skins, each instance of that prop will only get drawed once.
>
> However, if you have 5 skins, it needs to load 5 skins into memory instead 
> of one, which is more expensive, but usually less expensive than having 5 
> different props.
>
> From: "Robert Briscoe" <[EMAIL PROTECTED]>
> Hi guys,
>
> I've been building some props recently which have a variety of multiple 
> skins, such as barrels with different colours and trees with different 
> foliage etc. But I'm concerned as to how Source handles props with multiple 
> skins, If I have a prop with 5 skins, will that mean, in turn, that the prop 
> will also have 5 draw calls (one for each skin)? Im wondering which is the 
> optimal way to approach it, either five different props or one object with 5 
> different skins...
>
> Thanks!
>
> Robert Briscoe
>
> Send instant messages to your online friends http://uk.messenger.yahoo.com
>
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