Ok, so just playing around with jigglebones and it seems gravity has broken..Because whenever I load up the model in hlmv the bones start rotating up (Without any camera movements.)
Example: http://www.emowhale.com/frostedbites//beckett_jacket.jpg (Warning 1680x1050!) How the bone are setup: http://www.emowhale.com/frostedbites//beckett_bones.jpg (Warning 1680x1050!) QC Setup (At the moment same settings for bones 2-6. Bone 1 isn't setup to move.) $jigglebone "Coat_A_02" { is_rigid { tip_mass 25 length 20 angle_constraint 30 } } There are 4 set of 6 bones for the bottom of the Jacket (Thing..). I've also tried this with his hair (As you can probably see from the Left View) Same results, they kept rotating upwards. Although last year I did manage to get some hair properly setup. http://ca.youtube.com/watch?v=4cc6N8mWPRg I have no idea what I'm doing wrong here. -Jake _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

