Each vmt change is a new batch. So yes, that will be 3 draw calls minimum.
Jay > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Justin Krenz > Sent: Sunday, October 19, 2008 1:44 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Static prop skins = more draw calls? > > I'm glad this was brought up. How does a material proxy > affect the number of batches done? For example, I have a > player model who uses a single texture. However, I have the > model's triangles divided up so that there are 3 separate > vmts referenced. Each vmt uses the same texture file, but > each one has a proxy that will change the texture's color. > IE, the player's shirt is tinted with one color while the > pants are tinted with another color. Is that causing an > extra draw call even though the same texture is used? > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

