Each vmt change is a new batch.  So yes, that will be 3 draw calls
minimum.

Jay
 

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Justin Krenz
> Sent: Sunday, October 19, 2008 1:44 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Static prop skins = more draw calls?
> 
> I'm glad this was brought up.  How does a material proxy 
> affect the number of batches done?  For example, I have a 
> player model who uses a single texture.  However, I have the 
> model's triangles divided up so that there are 3 separate 
> vmts referenced.  Each vmt uses the same texture file, but 
> each one has a proxy that will change the texture's color.  
> IE, the player's shirt is tinted with one color while the 
> pants are tinted with another color.  Is that causing an 
> extra draw call even though the same texture is used?
> 

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