Try changing your angle constraint? Maybe -30, cause 30degrees might be 'up', not 'down'. Other than that, I can't help. sorry.
On Sun, Oct 19, 2008 at 2:13 PM, Jake <[EMAIL PROTECTED]> wrote: > Ok, so just playing around with jigglebones and it seems gravity has > broken..Because whenever I load up the model in hlmv the bones start > rotating up (Without any camera movements.) > > Example: > http://www.emowhale.com/frostedbites//beckett_jacket.jpg (Warning > 1680x1050!) > > How the bone are setup: > http://www.emowhale.com/frostedbites//beckett_bones.jpg (Warning > 1680x1050!) > > QC Setup (At the moment same settings for bones 2-6. Bone 1 isn't setup > to move.) > $jigglebone "Coat_A_02" { > is_rigid { > tip_mass 25 > length 20 > angle_constraint 30 > } > } > > > There are 4 set of 6 bones for the bottom of the Jacket (Thing..). I've > also tried this with his hair (As you can probably see from the Left > View) Same results, they kept rotating upwards. > > Although last year I did manage to get some hair properly setup. > http://ca.youtube.com/watch?v=4cc6N8mWPRg > > I have no idea what I'm doing wrong here. > > -Jake > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

