Try changing your angle constraint?  Maybe -30, cause 30degrees might be
'up', not 'down'.  Other than that, I can't help.  sorry.

On Sun, Oct 19, 2008 at 2:13 PM, Jake <[EMAIL PROTECTED]> wrote:

> Ok, so just playing around with jigglebones and it seems gravity has
> broken..Because whenever I load up the model in hlmv the bones start
> rotating up (Without any camera movements.)
>
> Example:
> http://www.emowhale.com/frostedbites//beckett_jacket.jpg (Warning
> 1680x1050!)
>
> How the bone are setup:
> http://www.emowhale.com/frostedbites//beckett_bones.jpg (Warning
> 1680x1050!)
>
> QC Setup (At the moment same settings for bones 2-6. Bone 1 isn't setup
> to move.)
> $jigglebone "Coat_A_02" {
>    is_rigid {
>        tip_mass 25
>        length 20
>        angle_constraint 30
>    }
> }
>
>
> There are 4 set of 6 bones for the bottom of the Jacket (Thing..).  I've
> also tried this with his hair (As you can probably see from the Left
> View) Same results, they kept rotating upwards.
>
> Although last year I did manage to get some hair properly setup.
> http://ca.youtube.com/watch?v=4cc6N8mWPRg
>
> I have no idea what I'm doing wrong here.
>
> -Jake
>
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