on the topic of batches.. I was one under the impression that it's not worth LOD'ing your model if it's less than 250 polygons, since anything below 250 will equal 1 batch. But when I had fifty instances of an object with 250 polygons.. and then I reduced the object down to 50 polygons.. I saw a frame rate increase.
Can anyone clarify ? I just want to know if it's worth LOD'ing my props below 250... Jay Stelly wrote: > Each vmt change is a new batch. So yes, that will be 3 draw calls > minimum. > > Jay > > > >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of >> Justin Krenz >> Sent: Sunday, October 19, 2008 1:44 PM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Static prop skins = more draw calls? >> >> I'm glad this was brought up. How does a material proxy >> affect the number of batches done? For example, I have a >> player model who uses a single texture. However, I have the >> model's triangles divided up so that there are 3 separate >> vmts referenced. Each vmt uses the same texture file, but >> each one has a proxy that will change the texture's color. >> IE, the player's shirt is tinted with one color while the >> pants are tinted with another color. Is that causing an >> extra draw call even though the same texture is used? >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

