on the topic of batches.. I was one under the impression that it's not 
worth LOD'ing your model if it's less than 250 polygons, since anything 
below 250 will equal 1 batch.
But when I had fifty instances of an object with 250 polygons.. and then 
I reduced the object down to 50 polygons.. I saw a frame rate increase.

Can anyone clarify ? I just want to know if it's worth LOD'ing my props 
below 250...

Jay Stelly wrote:
> Each vmt change is a new batch.  So yes, that will be 3 draw calls
> minimum.
>
> Jay
>  
>
>   
>> -----Original Message-----
>> From: [EMAIL PROTECTED] 
>> [mailto:[EMAIL PROTECTED] On Behalf Of 
>> Justin Krenz
>> Sent: Sunday, October 19, 2008 1:44 PM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Static prop skins = more draw calls?
>>
>> I'm glad this was brought up.  How does a material proxy 
>> affect the number of batches done?  For example, I have a 
>> player model who uses a single texture.  However, I have the 
>> model's triangles divided up so that there are 3 separate 
>> vmts referenced.  Each vmt uses the same texture file, but 
>> each one has a proxy that will change the texture's color.  
>> IE, the player's shirt is tinted with one color while the 
>> pants are tinted with another color.  Is that causing an 
>> extra draw call even though the same texture is used?
>>
>>     
>
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