Not sure whether you have already solved this but I just read through this thread and thought I'd reply: First of all, yes, $basetexture2transform does not exist. Seems like you got $basetexturetransform2 and $texture2transform mixed up. Second of all I think LightmappedGeneric will not work the way you want it to. I have never tried this before but try using LightmappedTwoTexture as the shader, $texture2 as your second vtf and $texture2transform as your matrix.
- Ben Christopher Harris wrote: >I don't think a basetexture2transform exists maybe It is saying the Proxy > was unable to initialize meaning it probably could not find that variable > in > the shader. Valve has done a foam/wave texture in the past using an > overlay > on their oceans that is animated. So it may work that you can just have > the > overlay scrolling and then in the map apply the overlay over the water > texture. > > Chris _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

