Hi everyone..
I've come across an issue where I want to clone basically what the Barnacle does (suck a player up) but just can't quite get the magic right; the Barnacle logic seems simple, create two entities, one fixed, constrained by a spring, place a fixed constraint between player and tongue tip then simply change the length of the spring to drag the player. I have successfully replicated the tongue tip entities and created the spring between them etc, however as soon as I try to attach the player with the fixed constraint the effect I see is that the tongue tip follows the player around and player movement is completely unaffected.. what am I missing here? Related: are there any gotchas related to doing this in multiplayer? (I'm thinking in terms of view jerk/noise on the client related to gravity prediction). I assume if there is this was resolved in L4D for the tongue zombie? Thanks in advance, Rob _____________________________________________________________________ This email is intended solely for the addressee(s) and the information it contains is confidential. If you are not the intended recipient (a) please delete this email and inform the sender as soon as possible, and (b) any copying, distribution or other action taken or omitted to be taken in reliance upon it is prohibited and may be unlawful. This message has been checked for all known viruses by the MessageLabs Virus Control Centre. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

