Hi everyone..

 

I've come across an issue where I want to clone basically what the
Barnacle does (suck a player up) but just can't quite get the magic
right; the Barnacle logic seems simple, create two entities, one fixed,
constrained by a spring, place a fixed constraint between player and
tongue tip then simply change the length of the spring to drag the
player. I have successfully replicated the tongue tip entities and
created the spring between them etc, however as soon as I try to attach
the player with the fixed constraint the effect I see is that the tongue
tip follows the player around and player movement is completely
unaffected.. what am I missing here?

 

Related: are there any gotchas related to doing this in multiplayer?
(I'm thinking in terms of view jerk/noise on the client related to
gravity prediction). I assume if there is this was resolved in L4D for
the tongue zombie?

 

 

Thanks in advance,

 

Rob

 


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