I'm currently in the process of trying to develop a small, but polished 
game for a university class, and debating which engine to use.  Since 
I've used it a bit before, Source is pretty high up on the list, but 
this project would require a few things that I'm not sure I've ever 
really seen in a Source powered game, and so I thought I'd ask the 
community at large what they thought about the feasibility of 
implementing them.
    The first is to have fluid melee attacks and animations.  One attack 
would have to lead into another in a way that makes me suspect we would 
need some animation blending.  Oni would be the best example of the kind 
of combat I'm talking about, to my knowledge.  Now, I have seen some 
basic melee combat done in mods, but I have no idea how much effort it 
took.  I've figured out how to at least hack together almost everything 
else we'd need in the Source engine, so right now this is the biggest 
unknown.  Does anyone have any ideas as to how difficult something like 
this might be to implement in a non-multiplayer environment?
    The second unknown, though I expect at worst it could be achieved by 
creative use of timers, is to detect how close a particular button press 
is to a sound event, such as a beat in the music or some other static 
environmental sound.
    Any guesses on the difficulties involved in something like this 
would be a great help, and I'll keep researching on my own.  Here's 
hoping that a source mod can do everything we need it to!


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