You did the title wrong.. "The Celebrated Jumping Frog of Calaveras County" is an 1865 short story by Mark Twain. It was also published as "The Notorious Jumping Frog of Calaveras County" and "Jim Smiley and His Jumping Frog." In it, the narrator retells a story he heard from a bartender, Simon Wheeler, at the Angels Hotel in Angels Camp, California, about the gambler Jim Smiley. Twain describes him: "If he even seen a straddle bug start to go anywheres, he would bet you how long it would take him to get to—to wherever he going to, and if you took him up, he would foller that straddle bug to Mexico but what he would find out where he was bound for and how long he was on the road."
http://en.wikipedia.org/wiki/The_Celebrated_Jumping_Frog_of_Calaveras_County On Tue, Nov 25, 2008 at 12:55 PM, Olivier Hamel <[EMAIL PROTECTED]> wrote: > Tom Leighton wrote: >> Uuh, probably. I'm incredibly tired right now. >> >> Can you use any other functions from the filesystem interface without >> errors? >> >> Olivier Hamel wrote: >> >>> Tom Leighton wrote: >>> >>> >>>> How are you using the filesystem interface? Have you hooked it in any >>>> way, or does the server plugin interface come with a filesystem >>>> interface already? >>>> >>>> Just that you shouldn't get a privileged instruction error just because >>>> of the stuff you pass to AddSearchPath. >>>> >>>> You could try using: >>>> >>>> const char *test_addon = "CitSkins"; // Citizen Skins >>>> >>>> instead of: >>>> >>>> const char test_addon[50] = "CitSkins"; // Citizen Skins >>>> >>>> >>>> but also remember that clients won't run this code, so as a server >>>> plugin you won't get very far if the client doesn't have this content in >>>> their game folders, and if you forced a client to download the whole of >>>> counter-strike content im sure they wouldn't be very happy :P >>>> >>>> >>>> >>> Well, this was a SP experiment, the filesystem interface was loaded using: >>> >>> bool CEmptyServerPlugin::Load(CreateInterfaceFn interfaceFactory, >>> CreateInterfaceFn gameServerFactory) >>> { >>> ConnectTier1Libraries(&interfaceFactory, 1); >>> ConnectTier2Libraries(&interfaceFactory, 1); >>> >>> engine = >>> (IVEngineServer*)interfaceFactory(INTERFACEVERSION_VENGINESERVER, NULL); >>> >>> filesystem = (IFileSystem >>> *)interfaceFactory(FILESYSTEM_INTERFACE_VERSION, NULL); >>> >>> MathLib_Init(2.2f, 2.2f, 0.0f, 2.0f); >>> ConVar_Register(0); >>> return true; >>> } >>> >>> >>> 'Just that you shouldn't get a privileged instruction error just because >>> of the stuff you pass to AddSearchPath.' >>> >>> Uhh, did you mean: >>> 'You shouldn't get a privileged instruction error just because of the stuff >>> you pass to AddSearchPath.'? >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > Found my mistake, I was being an idiot: I managed to reset my pointer to > the interface to NULL in another part of the module. Sorry for the > bother... <_< > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

