Hey List I've tried this both ways. First I tried:
http://developer.valvesoftware.com/wiki/Particles_In_Animations Then I tried http://developer.valvesoftware.com/wiki/Particles_In_Code Both times I specify spawning on an attachment, then follow the attachment. Both do not work, they spawn the particle at origin 0,0,0. Here's my QC: { event AE_CL_CREATE_PARTICLE_EFFECT 13 "tracer_effect follow_attachment anim_attachment_T" } Here's my code: int attachment = LookupAttachment("anim_attachment_T"); if(attachment == -1){ DevMsg(0, "attachment is invalid\n"); } else{ DevMsg("dispatching particle\n"); DispatchParticleEffect("tracer_effect",PATTACH_POINT_FOLLOW, this, "anim_attachment_T", false ); Vector pos; GetAttachment("anim_attachment_T", pos); DevMsg("%f %f %f\n", pos.x, pos.y, pos.z); } idealActivity = GetSwingComboActivity( m_iCurrentStance ); (excuse the debug messages.. but the attachment is well and alive! tested!) How does one get the particle to begin at an attachment? What am I doing wrong? Thanks. ~M _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

