Hi Guys,

I would like to make a player temporarily non-solid to everything except map 
architecture and tried the following;

pPlayer->SetSolid(SOLID_NONE);
pPlayer->SetCollisionGroup(COLLISION_GROUP_NONE);

if(pPlayer->VPhysicsGetObject())
       pPlayer->VPhysicsGetObject()->EnableCollisions(false);


The player no longer activates triggers but does still collide with doors etc. 
Am I missing something here?

thanks

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