Hi Guys,
I would like to make a player temporarily non-solid to everything except map
architecture and tried the following;
pPlayer->SetSolid(SOLID_NONE);
pPlayer->SetCollisionGroup(COLLISION_GROUP_NONE);
if(pPlayer->VPhysicsGetObject())
pPlayer->VPhysicsGetObject()->EnableCollisions(false);
The player no longer activates triggers but does still collide with doors etc.
Am I missing something here?
thanks
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