A player probably does not respond to lookat because a player will be using the 
code in the clientside that tells it to run through players nearby and pick one 
to look at if it is close enough.

I know npcs will use the lookat command in a scene file so it may be a good 
place to see how they handle that. I believe with lookat it is just passing a 
entity name and so looking up that entity and telling the player code to be 
overridden and forcibly pointed at the look target may work.

I am not sure about IK but I think it is modeling issue. IK on players works 
fine in hl2dm with all the models already built with ik.

Chris

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of red box
Sent: Friday, December 05, 2008 3:32 AM
To: [email protected]
Subject: Re: [hlcoders] IK for player (red box)

Yeah, you are right.

And I would like to know for a that man which was engaged in the question 
of "look at".
did you succeeded to do that a player looked on "noted" objects?

> From: "Christopher Harris" <[EMAIL PROTECTED]>
> Subject: Re: [hlcoders] IK for player

> 
> He wants to know how to implement IK on a player. Where the feet will be
> flush with the ground and animate.
> 
> [mailto:[EMAIL PROTECTED] On Behalf Of Adam Ait.
> Sent: Thursday, December 04, 2008 8:13 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] IK for player
> 
> ?
> 
> On Thu, Dec 4, 2008 at 2:33 AM, red box <[EMAIL PROTECTED]> wrote:
> 
> > it's for 3rd person.
> > prompt me where to look as it to do.
> > thank you.

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