Hello Jonas

I feel like an idiot now :P I thought of that earlier but was afraid I'd 
break something.
So, thank you very much. Cheers!

Gustavo

Jonas 'Sortie' Termansen escreveu:
> Hey Gustavo.
>
> Simply delete the server-side file (or exclude it from the project) and 
> rebuild. You will most likely not need it in your mod.
>
> ----- Original Message ----- 
> From: "Gustavo Ramos Lira" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, December 08, 2008 7:36 PM
> Subject: [hlcoders] CWeaponOldManHarpoon
>
>
> Hi,
>
> So I've started a new mod project and when I started the game in debug
> mode I got 3 errors:
> The client was missing 1)CWeaponHopwire(or something like that) class;
> 2)Some class to do with hl2 survival and 3)CWeaponOldManHarpoon class.
>
> I managed to fix the first two by digging up the files from the client
> side and adding them to the Client project. However, whatever I do I
> can't find anything to do with harpoon on the client files, and it seems
> like that's what I'm missing. Here's the log from the source console:
>
>     ] map test_map_1
>     ---- Host_NewGame ----
>     CreateEvent: event 'game_init' not registered.
>     Spawn Server: test_map_1
>     execing skill_manifest.cfg
>     execing skill.cfg
>     Set Gravity 600.0 (0.250 tolerance)
>     CGameEventManager::AddListener: event 'ragdoll_dissolved' unknown.
>     PrecacheScriptSound 'Hud.Hint' failed, no such sound script entry
>     Error reading weapon data file for: weapon_oldmanharpoon
>     Invalid file size for motd.txt
>     Created class baseline: 4 classes, 922 bytes.
>     Game started
>
>     Half-Life 2
>     Map: test_map_1
>     Players: 1 / 1
>     Build: 3575
>     Server Number: 1
>
>     Initializing renderer...
>     Level unlit, setting 'mat_fullbright 1'
>     DataTable warning: No matching RecvTable for SendTable
>     'DT_WeaponOldManHarpoon'.
>     Client missing DT class CWeaponOldManHarpoon
>     Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed.
>
>     Dropped [TIP]peppers from server (Disconnect by user.)
>
> And my src\game\client\hl2\c_weapon__stubs_hl2.cpp since that seems to
> be the only reference to harpoon on the client side (the important bit
> is marked with bold)
>
>     //========= Copyright © 1996-2005, Valve Corporation, All rights
>     reserved. ============//
>     //
>     // Purpose:
>     //
>     
> //=============================================================================//
>
>     #include "cbase.h"
>     #include "c_weapon__stubs.h"
>     #include "basehlcombatweapon_shared.h"
>     #include "c_basehlcombatweapon.h"
>
>     // memdbgon must be the last include file in a .cpp file!!!
>     #include "tier0/memdbgon.h"
>
>     STUB_WEAPON_CLASS( cycler_weapon, WeaponCycler, C_BaseCombatWeapon );
>
>     STUB_WEAPON_CLASS( weapon_binoculars, WeaponBinoculars,
>     C_BaseHLCombatWeapon );
>     STUB_WEAPON_CLASS( weapon_bugbait, WeaponBugBait,
>     C_BaseHLCombatWeapon );
>     STUB_WEAPON_CLASS( weapon_flaregun, Flaregun, C_BaseHLCombatWeapon );
>     STUB_WEAPON_CLASS( weapon_annabelle, WeaponAnnabelle,
>     C_BaseHLCombatWeapon );
>     STUB_WEAPON_CLASS( weapon_gauss, WeaponGaussGun, C_BaseHLCombatWeapon );
>     STUB_WEAPON_CLASS( weapon_cubemap, WeaponCubemap, C_BaseCombatWeapon );
>     STUB_WEAPON_CLASS( weapon_alyxgun, WeaponAlyxGun,
>     C_HLSelectFireMachineGun );
>     STUB_WEAPON_CLASS( weapon_citizenpackage, WeaponCitizenPackage,
>     C_BaseHLCombatWeapon );
>     STUB_WEAPON_CLASS( weapon_citizensuitcase, WeaponCitizenSuitcase,
>     C_WeaponCitizenPackage );
>
>     #ifndef HL2MP
>     STUB_WEAPON_CLASS( weapon_ar2, WeaponAR2, C_HLMachineGun );
>     STUB_WEAPON_CLASS( weapon_frag, WeaponFrag, C_BaseHLCombatWeapon );
>     STUB_WEAPON_CLASS( weapon_rpg, WeaponRPG, C_BaseHLCombatWeapon );
>     STUB_WEAPON_CLASS( weapon_pistol, WeaponPistol, C_BaseHLCombatWeapon );
>     STUB_WEAPON_CLASS( weapon_shotgun, WeaponShotgun,
>     C_BaseHLCombatWeapon );
>     STUB_WEAPON_CLASS( weapon_smg1, WeaponSMG1, C_HLSelectFireMachineGun );
>     STUB_WEAPON_CLASS( weapon_357, Weapon357, C_BaseHLCombatWeapon );
>     STUB_WEAPON_CLASS( weapon_crossbow, WeaponCrossbow,
>     C_BaseHLCombatWeapon );
>     STUB_WEAPON_CLASS( weapon_slam, Weapon_SLAM, C_BaseHLCombatWeapon );
>     STUB_WEAPON_CLASS( weapon_crowbar, WeaponCrowbar,
>     C_BaseHLBludgeonWeapon );
>     #ifdef HL2_EPISODIC
>     STUB_WEAPON_CLASS( weapon_hopwire, WeaponHopwire,
>     C_BaseHLCombatWeapon );
>     STUB_WEAPON_CLASS( weapon_proto1, WeaponProto1, C_BaseHLCombatWeapon );
>     #endif
>     *#ifdef HL2_LOSTCOAST
>     STUB_WEAPON_CLASS( weapon_oldmanharpoon, WeaponOldManHarpoon,
>     C_WeaponCitizenPackage ); //tried to comment this, no luck.
>     #endif*
>     #endif
>
>
>     Thank you for yout help,
>     Gustavo Lira
>
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