Just do a quick search in your project/solution and you'd find out... (That is assuming Valve used it, and I'm sure they did)
On Tue, Dec 9, 2008 at 8:07 AM, <[EMAIL PROTECTED]> wrote: > > If by push you mean blown back in a single blow, VelocityPunch? > > > >> I would like to create a weapon that when fired pushes the other player > >> backwards > >> > >> how would I go about applying a force to a player? > >> > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > VelocityPunch Exactly is that a function? > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

