hi, I've recently been experimenting with the tools in the in-game editor (the 
material editor, the particle editor and the commentary editor). I've noticed 
that changes made are made applicable only to the client making them. I would 
like to implement a source control styled system where a player can 'check-out' 
a particular material, entity, particle system, etc, etc making it unaccesable 
to other players on the server. I would also like to implement a system where 
the changes made on one client are applied to all clients. I would need to do 
this by having the changes read by the server and passed on to the clients from 
there (excepting the local one) as I see it. Anyone help me out here?
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to