hi, I've recently been experimenting with the tools in the in-game editor (the
material editor, the particle editor and the commentary editor). I've noticed
that changes made are made applicable only to the client making them. I would
like to implement a source control styled system where a player can 'check-out'
a particular material, entity, particle system, etc, etc making it unaccesable
to other players on the server. I would also like to implement a system where
the changes made on one client are applied to all clients. I would need to do
this by having the changes read by the server and passed on to the clients from
there (excepting the local one) as I see it. Anyone help me out here?
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