I'd check what caused the crash, is it an invalid pointer? If it is, then 
I'd try and track and see where it came from.

- Sortie

----- Original Message ----- 
From: "Richard Slaughter" <slau...@vault13.co.uk>
To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
Sent: Thursday, December 18, 2008 2:17 PM
Subject: [hlcoders] Difficulty diagnosing crash


> Hi List,
>
> We've been having a crash issue for a while which I have no idea how to
> diagnose. As far as I know I haven't touched any of the code in any of
> the functions in the call stack, so I've no idea what's crashing it,
> however it only seems to occur on one map where we have a physics object
> which is a big ball that two teams try and push in to a goal, so could
> it be a physics issue?
>
> I've included the call stack from the crash dump below, any ideas? (Oh,
> this is a EP1 SDK mod)
>
>     client.dll!virtualgroup_t::GetStudioHdr()  Line 30 + 0x8 bytes    C++
>     client.dll!CStudioHdr::pSeqdesc(int i=2047)  Line 793 + 0x29
> bytes    C++
>     client.dll!C_BaseAnimating::DoAnimationEvents(CStudioHdr *
> pStudioHdr=0x3ef0de26)  Line 2603 + 0xe bytes    C++
>     client.dll!C_BaseAnimatingOverlay::DoAnimationEvents(CStudioHdr *
> pStudioHdr=0x051e25bc)  Line 417    C++
>     client.dll!C_BaseAnimating::Simulate()  Line 3880 + 0x12 bytes    C++
>     client.dll!SimulateEntities()  Line 1368 + 0xc bytes    C++
>     client.dll!OnRenderStart()  Line 1492    C++
>     client.dll!CHLClient::FrameStageNotify(ClientFrameStage_t
> curStage=FRAME_RENDER_START)  Line 1604    C++
>     engine.dll!200252c7()
>     [Frames below may be incorrect and/or missing, no symbols loaded
> for engine.dll]
>     engine.dll!200c5e93()
>     engine.dll!200d1aeb()
>     engine.dll!200d21f7()
>     engine.dll!200df0b5()
>     engine.dll!200df1e3()
>     engine.dll!200df28f()
>     engine.dll!20189623()
>     engine.dll!20188407()
>     materialsystem.dll!0fe6f2d5()
>     engine.dll!200f10ab()
>     engine.dll!20188504()
>     engine.dll!201edcc1()
>     engine.dll!20188c2e()
>     engine.dll!20188cec()
>     launcher.dll!015d83e1()
>     launcher.dll!015d83e1()
>     launcher.dll!015d5cf2()
>     ntdll.dll!7758429e()
>     ntdll.dll!77584cb0()
>     ntdll.dll!77584de0()
>     ntdll.dll!77584e3a()
>     ntdll.dll!775a8fb2()
>     ntdll.dll!77584e10()
>     ntdll.dll!775a921a()
>     ntdll.dll!775a924b()
>     ntdll.dll!77584e10()
>     ntdll.dll!77584f21()
>     kernel32.dll!769eb8f5()
>     kernel32.dll!769eb907()
>     hl2.exe!004011cc()
>     GameOverlayRenderer.dll!1001f525()
>     ntdll.dll!775a8b2c()
>     ntdll.dll!77579986()
>     ntdll.dll!775a9c05()
>     ntdll.dll!775a8fb2()
>     ntdll.dll!775aa28a()
>     ntdll.dll!775a8b2c()
>     ntdll.dll!775a8af0()
>     ntdll.dll!775a8b2c()
>     ntdll.dll!775a9f40()
>     ntdll.dll!77598f24()
>     kernel32.dll!769cc9fb()
>     GameOverlayRenderer.dll!100207c9()
>     GameOverlayRenderer.dll!1001ece8()
>     GameOverlayRenderer.dll!1002091d()
>     GameOverlayRenderer.dll!10020914()
>     GameOverlayRenderer.dll!1001c6f1()
>     GameOverlayRenderer.dll!10017f6e()
>     GameOverlayRenderer.dll!1001ba85()
>     GameOverlayRenderer.dll!1001bab2()
>     GameOverlayRenderer.dll!1001c09f()
>     GameOverlayRenderer.dll!1001bab2()
>     ntdll.dll!775a861f()
>     ntdll.dll!775a8640()
>     ntdll.dll!775a861f()
>     GameOverlayRenderer.dll!1001ecb0()
>     GameOverlayRenderer.dll!1001ecb8()
>     ntdll.dll!77597f54()
>     kernel32.dll!769ecc2e()
>     GameOverlayRenderer.dll!1001ece8()
>     GameOverlayRenderer.dll!10019567()
>     GameOverlayRenderer.dll!1001955e()
>     GameOverlayRenderer.dll!1001b2e4()
>     GameOverlayRenderer.dll!10017413()
>     GameOverlayRenderer.dll!10015334()
>     GameOverlayRenderer.dll!10015308()
>     GameOverlayRenderer.dll!1001681e()
>     GameOverlayRenderer.dll!10015308()
>     GameOverlayRenderer.dll!10012048()
>     ntdll.dll!77598cc4()
>     kernel32.dll!769ec152()
>     GameOverlayRenderer.dll!10012057()
>     ntdll.dll!77597f54()
>     kernel32.dll!769ecc2e()
>     GameOverlayRenderer.dll!10012ccc()
>     ntdll.dll!77584915()
>     ntdll.dll!775a8fb2()
>     ntdll.dll!77579986()
>     GameOverlayRenderer.dll!10020f72()
>     ntdll.dll!775a5b87()
>     ntdll.dll!775a5955()
>     GameOverlayRenderer.dll!10019c31()
>     ntdll.dll!775843a3()
>     ntdll.dll!775843aa()
>     ntdll.dll!775a5883()
>     ntdll.dll!775843aa()
>     ntdll.dll!775853a5()
>     ntdll.dll!77585368()
>     kernel32.dll!769e0313()
>     kernel32.dll!769ed26f()
>     hl2.exe!00408f85()
>
> Thanks list!
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> 


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to