I've had something similar happen once, although not directly associated with ragdolls.
If I had to guess, it's something to do with using UTIL_Remove in an unsafe location in code, possibly during the an object's post-frame where something might be expected of an object after which it has been supposedly removed cleanly. To this day I haven't found the right answer yet, but I've had some success in preventing UTIL_Remove crashes by setting my own "deleteMe" flag, then running UTIL_Remove on the beggining of the next think or pre-think iteration. It's just a shot in the dark, but I hope that may be something to go on. ~M While working on my current mod (Smashball - www.smashball.tv), I came > across a rare server crash in physics.cpp: line 454 (int > CCollisionEvent::ShouldCollide function). This function tries to > determine if two entities should collide. The physics system has the > physics objects for each object along with a pointer to the > CBaseEntity that owns the physics objects. Once-in-awhile this > function would crash the server, and it appeared that one of the > CBaseEntity pointers was dangling/no longer pointing to a valid > CBaseEntity. I was watching the server console when one of these > crashes occurred, and the last line indicated a player had > disconnected. I didn't plan on trying to track down the reason soon > due to the rarity of the crash, but tonight, I think I may have found > the source of the crash. In hl2mp_player.cpp, the "UpdateOnRemove" > function calls "UTIL_RemoveImmediate( m_hRagdoll )" to immediately > delete the player's ragdoll. Is this safe to do? I suppose normally > the ragdoll doesn't have an associated physics entity on the server, > but in Smashball, players do have server ragdolls to sync up the > player's position with their ragdoll when they get up from being > knocked out. I'm thinking that UTIL_RemoveImmediate deletes the > ragdoll entity immediately, but the physics object is left around with > the pointer to the entity until the end of the frame. Is that > possible? > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

