You mean where it creates the player class?

comment the LINK_ENTITY_TO_CLASS in the CHL2MP player file, and put one 
in your player class with the "player" name.

You could also find where it creates the player class in the 
*****_client.cpp file, and change it to create your player class instead.

John Standish wrote:
> I've tried changing the base class for HL2MP but every time I load
> sdk_vehicle it keeps changing to HL2SP I think. The way I'll know I'm using
> my custom player class is I have a devmsg that tells me when the entity has
> spawned. Any helps on where to change the base class spawn?
>
> Thanks in advance
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