You mean where it creates the player class? comment the LINK_ENTITY_TO_CLASS in the CHL2MP player file, and put one in your player class with the "player" name.
You could also find where it creates the player class in the *****_client.cpp file, and change it to create your player class instead. John Standish wrote: > I've tried changing the base class for HL2MP but every time I load > sdk_vehicle it keeps changing to HL2SP I think. The way I'll know I'm using > my custom player class is I have a devmsg that tells me when the entity has > spawned. Any helps on where to change the base class spawn? > > Thanks in advance > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

