Some tutorials purposely didn't compile though ;)
I always hated copy and paste ones, and I've even made some in the past, sadly.
-Tony


-----Original Message-----
From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of botman
Sent: January-14-09 10:56 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Technical Design Document or Quick Reference Guide?

Sykes wrote:
> Have to agree with botman there.. some wise words..
>
> though just as a comment : botman: your HL1 SDK site used to host some
> awesome howto's that really did aid in the "learning curve"
>
> perhaps this is best thing.. some practical examples? - though
> arguably thats what most of the sdk is anyway..

I agree.  Some quick code snippets on how to do common stuff would be
useful to put on the wiki.  Things like "how to loop through all players
to do something on each one", or "how to modify the behavior of a weapon
(or grenade)", etc.  The kind of tutorial stuff that is/was on The
Wavelength website would be ideal for the wiki and that kind of stuff
wouldn't take too much time.

The only problem is that many of the tutorials that were created had
bugs (or just flat out wouldn't compile).  People type in a tutorial and
expect it to work 100% out of the box and many of them did not because
the people that created them were careless or didn't put enough effort
into making them foolproof.  There needs to be a caveat to people that
say "Hey, here's some tutorials.  They may work properly or they may not
depending on the skill of the person who created them."  Having a way to
rate the tutorials would be nice too so that someone would know that
something with a high rating would be more likely to work properly.

--
Jeffrey "botman" Broome

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