Does anyone know the best way to have a non-NPC, idle-sequence only
model (e.g. a chair) follow a path in a map as if it were an NPC?

I have some engine parts that I want to animate as part of a
maintenance application
we are making with Source.  These are just sequences that show custom
models moving
on arbitrary paths.  No physics, no AI, etc.  Just moving.

For some of the larger models, I cannot use model-side animation sequences.
These large models are  > 10K and require a composite model QC file which
I don't think supports combining animations from multiple sub models.

I would I'd like to find some sort of NPC that just takes a model and
moves it around. I have tried several interesting sounding NPC's (generic actor,
monster generic) but they don't seem to work.  They work fine with
something like the crow.mdl model, but not my custom models.  Even
when I add the missing animation sequences (e.g. ACT_IDLE) that don't
seem to work.

Thanks

Steve

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