Isn't the weapon world models something like this? /ScarT (hello Lasershock)
2009/1/22 Jed <[email protected]> > To my great dismay and embarrassment I can't seem to get this working... :( > > I want to make a client-side only model entity derived from > C_BaseAnimating to attach/detach to models. It's purely the server > side of the code doesn't need to know about it at all. I want to use > the bonemerge method to attach it to the model and then, when needed, > "drop it" as a normal vphysics entity on the client much like debris. > > Looking through the code, I thought c_gib might be a good place to > start but it seems overly simple. BaseCombatWeapon has the relevant > bonemerge methods but its both a client and server type entity. > > So my question is - whats a good template to use for a entity to > fulfill the following requirements: > > * Client side only as it's purely for visual. > * Uses FollowEntity and bonemerge to attach to an animating model. > * Can be detatched/dropped when needed. > > - J > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

