Isn't the weapon world models something like this?

/ScarT (hello Lasershock)


2009/1/22 Jed <[email protected]>

> To my great dismay and embarrassment I can't seem to get this working... :(
>
> I want to make a client-side only model entity derived from
> C_BaseAnimating to attach/detach to models. It's purely the server
> side of the code doesn't need to know about it at all. I want to use
> the bonemerge method to attach it to the model and then, when needed,
> "drop it" as a normal vphysics entity on the client much like debris.
>
> Looking through the code, I thought c_gib might be a good place to
> start but it seems overly simple. BaseCombatWeapon has the relevant
> bonemerge methods but its both a client and server type entity.
>
> So my question is - whats a good template to use for a entity to
> fulfill the following requirements:
>
> * Client side only as it's purely for visual.
> * Uses FollowEntity and bonemerge to attach to an animating model.
> * Can be detatched/dropped when needed.
>
> - J
>
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