Something that comes to mind is the AI sleep state which will make an NPC blink to show that it is sleeping while not in the players PVS. This should only happen when an npc is flagged to be checked against the players PVS. Its for performance.
Anyway, check NPCThink in CAI_BaseNPC and the function calls: CheckPVSCondition(); UpdateSleepState( bInPVS ); You will need to determine why your NPC is sleeping when it shouldnt be, if that is, the npc is actually sleeping. On Sat, Feb 7, 2009 at 5:47 PM, Walter Gray <[email protected]> wrote: > I've just created a somewhat skeletal new AI character following the > tutorial on the wiki, and assigned it the antlion.mdl model as a > placeholder. I went through, setup hammer and created a map with the > npc entity placed in it, and it shows up just fine. The problem is that > the model blinks on and off. Not some texture flicker, but the entire > thing just flashes between being drawn and not at a roughly .5 second > interval and I have no idea why. It seems to do this with other models > as well. Has anyone seen this error before? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan ( skidz ) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

