I could use some help with the questions below for a team I'm overseeing. 

1) If a physics object is at rest on a brush that's been tagged with 
    AddEffects( EF_NODRAW );
    AddSolidFlags( FSOLID_NOT_SOLID );
the physics object remains in the air when the brush goes. 
What's the best way to wake up object so that physics take over again... thus 
it falls to the ground? 


2) 
Can some one point towards an example of code that works with an NPC and does 
something with an attachment (i.e. a weapon) on the model and or gets the 
attachment int for a model







      
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