0 :CServerGameDLL::DLLInit(void* (*)(char const*, int*), void* (*)(char
const*, int*), void* (*)(char const*, int*), CGlobalVars*)
  1 :CServerGameDLL::GameInit()
  2 :CServerGameDLL::LevelInit(char const*, char const*, char const*, char
const*, bool, bool)
  3 :CServerGameDLL::ServerActivate(edict_t*, int, int)
  4 :CServerGameDLL::GameFrame(bool)
  5 :CServerGameDLL::PreClientUpdate(bool)
  6 :CServerGameDLL::LevelShutdown()
  7 :CServerGameDLL::GameShutdown()
  8 :CServerGameDLL::DLLShutdown()
  9 :CServerGameDLL::GetTickInterval() const
 10 :CServerGameDLL::GetAllServerClasses()
 11 :CServerGameDLL::GetGameDescription()
 12 :CServerGameDLL::CreateNetworkStringTables()
 13 :CServerGameDLL::SaveInit(int)
 14 :CServerGameDLL::SaveWriteFields(CSaveRestoreData*, char const*, void*,
datamap_t*, typedescription_t*, int)
 15 :CServerGameDLL::SaveReadFields(CSaveRestoreData*, char const*, void*,
datamap_t*, typedescription_t*, int)
 16 :CServerGameDLL::SaveGlobalState(CSaveRestoreData*)
 17 :CServerGameDLL::RestoreGlobalState(CSaveRestoreData*)
 18 :CServerGameDLL::PreSave(CSaveRestoreData*)
 19 :CServerGameDLL::Save(CSaveRestoreData*)
 20 :CServerGameDLL::GetSaveComment(char*, int, float, float, bool)
 21 :CServerGameDLL::WriteSaveHeaders(CSaveRestoreData*)
 22 :CServerGameDLL::ReadRestoreHeaders(CSaveRestoreData*)
 23 :CServerGameDLL::Restore(CSaveRestoreData*, bool)
 24 :CServerGameDLL::IsRestoring()
 25 :CServerGameDLL::CreateEntityTransitionList(CSaveRestoreData*, int)
 26 :CServerGameDLL::BuildAdjacentMapList()
 27 :CServerGameDLL::GetUserMessageInfo(int, char*, int, int&)
 28 :CServerGameDLL::GetStandardSendProxies()
 29 :CServerGameDLL::PostInit()
 30 :CServerGameDLL::Think(bool)
 31 :CServerGameDLL::PreSaveGameLoaded(char const*, bool)
 32 :CServerGameDLL::ShouldHideServer()
 33 :CServerGameDLL::InvalidateMdlCache()
 34 :CServerGameDLL::OnQueryCvarValueFinished(int, edict_t*,
EQueryCvarValueStatus, char const*, char const*)
 35 :CServerGameDLL::GameServerSteamAPIActivated()

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Saul Rennison
Sent: Friday, February 20, 2009 11:46 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Can no longer access IServerGameDLL from plugin

Could someone VTable dump the server_i686.so so we can see if there are any
new functions of use?

2009/2/20 Paul <[email protected]>

> I just found out about version 6 and apparantly it works . ( I also
> tried downloading the latest source code but no new headers )
>
>
>
>
> On 20 Feb 2009, at 10:30, "Tony Paloma" <[email protected]> wrote:
>
> > Expcept, everyone else's plugins are working fine. The only thing I
> > can
> > think of that is wrong is that he's using the wrong version. I would
> > suggest
> > trying ServerGameDLL006 as that's what I see I'm using as the first
> > attempt
> > in my own code.
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Olly
> > Sent: Friday, February 20, 2009 1:09 AM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] Can no longer access IServerGameDLL from
> > plugin
> >
> > Lots of the interfaces have been updated in the last version. I sent
> > an
> > email to alfred asking for the new headers, but apparently we don't
> > need
> > them, and there is going to be a steam client update soon. This is
> > the case
> > for steam_api interfaces, I guess its the same for server plugin
> > interfaces.
> >
> > 2009/2/20 Andrew Armstrong <[email protected]>
> >
> >> Maybe there's V6 now? Worth a shot.
> >>
> >> -----Original Message-----
> >> From: [email protected]
> >> [mailto:[email protected]] On Behalf Of Paul
> >> Sent: Friday, 20 February 2009 11:28 AM
> >> To: Discussion of Half-Life Programming
> >> Subject: Re: [hlcoders] Can no longer access IServerGameDLL from
> >> plugin
> >>
> >> Sorry . That was outdated code. I was using version 5 and this also
> >> failed to load
> >>
> >> Hope someone can help
> >>
> >>
> >> On 20 Feb 2009, at 00:21, "Spencer 'voogru' MacDonald" <
> [email protected]
> >>> wrote:
> >>
> >>> TF2 is ServerGameDLL005 (INTERFACEVERSION_SERVERGAMEDLL)
> >>>
> >>>
> >>>
> >>> -----Original Message-----
> >>> From: [email protected]
> >>> [mailto:[email protected]] On Behalf Of
> >>> cheeseh-bu
> >>> Sent: Thursday, February 19, 2009 6:52 PM
> >>> To: Discussion of Half-Life Programming
> >>> Subject: [hlcoders] Can no longer access IServerGameDLL from plugin
> >>>
> >>> From the new OrangeBox/TF2 updates I can no longer get the
> >>> IServerGameDLL
> >>> interface from a server plugin. This is imperative for my plugin.
> >>>
> >>> Cannot open game server interface INTERFACEVERSION_SERVERGAMEDLL
> >>> IServerGameDLL servergamedll
> >>>
> >>> ---code---
> >>>
> >>> LOAD_GAME_SERVER_INTERFACE(
> >>> servergamedll,IServerGameDLL,INTERFACEVERSION_SER
> >>> VERGAMEDLL_VERSION_4);
> >>>
> >>> #define LOAD_GAME_SERVER_INTERFACE(var,type,version) if ( (var =
> >>> (type*)gameServerFactory(version,NULL)) == NULL ) { Warning("Cannot
> >>> open
> >>> game server interface "## #version ##" "## #type ##" "## #var
> >>> ##"\n");
> >>> return false; } else { Msg("Found interface "## #version ##" "##
> >>> #type ##"
> >>> "## #var ## "\n"); }
> >>>
> >>> ---/code---
> >>>
> >>> Anything changed? Any work around?
> >>>
> >>> Thanks
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > --
> > Sent from Olly's Computer
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


-- 
Thanks,
- Saul.
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to