Yep I confirmed the crash. I attached a minidump of it. Seems like
nullpointer being read in pet.dll via vguimatsurface.dll via tier0.dll via
vgui2.dll via engine.dll and so on. I attached a crash report using my mod,
although this error is only engine-specific, so the libraries in it should
be normal.
Hopefully this error will be fixed soon, I need to fix my particle effect
before I can continue with development.
- Sortie
----- Original Message -----
From: "Jonas 'Sortie' Termansen" <[email protected]>
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Tuesday, February 24, 2009 5:37 PM
Subject: Re: [hlcoders] Tools crash
Yep, I had a crash when I loaded particles from Recent. Happened twice,
but
not sure if it's related to the Recent Menu rather than the loading menu,
a
shame I was just about to do some testing.
----- Original Message -----
From: "Matt Stafford" <[email protected]>
To: "Discussion of Half-Life Programming"
<[email protected]>
Sent: Tuesday, February 24, 2009 9:50 AM
Subject: [hlcoders] Tools crash
Since the last engine update I've been getting crashes with the particle
editor trying to do anything. Is anyone else experiencing this issue, and
if
so, when can we expect a fix from Valve?
Cheers
Matt
--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
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