Hi, I am currently trying to compile a "complex" static prop. I say "complex" because it is basically the little stairway prop shown in this screenie:
http://upload.pixelfaction.com/files/49ae7dad_stairs.jpg It is however being a PITA to export. Just exporting the same merged mesh as the ref, idle and phys smds didn't work out. I get a "shrinkwrapped" (as the wiki called it) collision model out of studiomdl. I then tried exporting the phys smd as several phys smds, each containing a piece of the model positioned from the origin in the right place. So I exported a stairs_floor_phys.smd, stairs_toprail_phys.smd etc and then changed the qc file to this: $modelname "map/walls/floor_stairs.mdl" $body "floor_stairs" "floor_stairs_ref.smd" $surfaceprop concrete $cdmaterials "models/map/walls/1/" $sequence idle "floor_stairs_idle.smd" loop fps 15 $scale 1.0 $collisionmodel "floor_stairs_floor_phys.smd" { $concave } $collisionmodel "floor_stairs_toprail_phys.smd" { $concave } $collisionmodel "floor_stairs_bottomrail_phys.smd" { $concave } $collisionmodel "floor_stairs_stairs_phys.smd" { $concave } $staticprop This didn't work out well either. Only the stairs seemed to get a collision mesh and it was funky (some of the stairs worked like stairs, others had holes in the mesh at random places (my grenades would go through to the floor) and others were just covered by a flat plane type collision mesh. What is the right way to go about these kinds of meshes? Any pointers would be appreciated. Tutorials I have seen online always work with very simple props like a barrel etc. Thanks, Aditya -- http://www.pixelfaction.com AIM:ApeWithABrain _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

