Why do you have multiple collision models too? Just use different smoothing
groups for adjacent solids.

On Wed, Mar 4, 2009 at 8:13 AM, Tobias Kammersgaard <
[email protected]> wrote:

> Dumb question. Exactly why are you doing this with a model, and not
> brushes?
>
> /ScarT
>
>
> 2009/3/4 Aditya Gaddam <[email protected]>
>
> > Hi,
> >
> > I am currently trying to compile a "complex" static prop. I say "complex"
> > because it is basically the little stairway prop shown in this screenie:
> >
> > http://upload.pixelfaction.com/files/49ae7dad_stairs.jpg
> >
> > It is however being a PITA to export.
> >
> > Just exporting the same merged mesh as the ref, idle and phys smds didn't
> > work out. I get a "shrinkwrapped" (as the wiki called it) collision model
> > out of studiomdl.
> >
> > I then tried exporting the phys smd as several phys smds, each containing
> a
> > piece of the model positioned from the origin in the right place. So I
> > exported a stairs_floor_phys.smd, stairs_toprail_phys.smd etc and then
> > changed the qc file to this:
> >
> > $modelname "map/walls/floor_stairs.mdl"
> > $body "floor_stairs" "floor_stairs_ref.smd"
> > $surfaceprop concrete
> > $cdmaterials "models/map/walls/1/"
> > $sequence idle "floor_stairs_idle.smd" loop fps 15
> > $scale 1.0
> > $collisionmodel    "floor_stairs_floor_phys.smd"
> > {
> >    $concave
> > }
> > $collisionmodel    "floor_stairs_toprail_phys.smd"
> > {
> >    $concave
> > }
> > $collisionmodel    "floor_stairs_bottomrail_phys.smd"
> > {
> >    $concave
> > }
> > $collisionmodel    "floor_stairs_stairs_phys.smd"
> > {
> >    $concave
> > }
> > $staticprop
> >
> > This didn't work out well either. Only the stairs seemed to get a
> collision
> > mesh and it was funky (some of the stairs worked like stairs, others had
> > holes in the mesh at random places (my grenades would go through to the
> > floor) and others were just covered by a flat plane type collision mesh.
> >
> > What is the right way to go about these kinds of meshes? Any pointers
> would
> > be appreciated. Tutorials I have seen online always work with very simple
> > props like a barrel etc.
> >
> > Thanks,
> > Aditya
> >
> > --
> > http://www.pixelfaction.com
> > AIM:ApeWithABrain
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to