I don't see why it wouldn't be possible. Its been awhile since I dabbered in ragdolls, but while exploring cbaseanimating and cbaseanimatingoverlay the whole process of creating a ragdoll was very clear. Turning off ragdoll on all bones, and resetting poses shouldnt be a problem. It would be best to explore the code and figure out how a ragdoll is made then reverse that in the way you need.
I am sorry I cant be more help. Good luck :) On Wed, Mar 4, 2009 at 2:53 AM, Alexander Davidson <[email protected]>wrote: > forgot to mention that im working on the OB multiplayer sdk... i have a > ragdoll which i want to morph into a position. is this possible in > multiplayer? > > ---------- Forwarded message ---------- > From: Alexander Davidson <[email protected]> > Date: Wed, Mar 4, 2009 at 10:47 AM > Subject: SetUnragdoll() Use + Help > To: [email protected] > > > Hi their guys, > i'v been lurking the list for quite some time now and have come across > something i need some help with. > > Does anyone have any knowledge of how to use SetUnragdoll? also notes say > it > isnt fully implemented.... well how implemented is it? > has anyone had a fiddle with it. and if so could you please provide some > info on how to use it / examples if possible. > > Ideally i want to use SetUnragdoll on a players ragdoll. but they are 2 > different class's. any clues/info? > > -- > -Alex Davidson ([email protected]) > > > > -- > -Alex Davidson ([email protected]) > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan ( skidz ) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

