I don't see why it wouldn't be possible. Its been awhile since I dabbered in
ragdolls, but while exploring cbaseanimating and cbaseanimatingoverlay the
whole process of creating a ragdoll was very clear. Turning off ragdoll on
all bones, and resetting poses shouldnt be a problem. It would be best to
explore the code and figure out how a ragdoll is made then reverse that in
the way you need.

I am sorry I cant be more help.

Good luck :)

On Wed, Mar 4, 2009 at 2:53 AM, Alexander Davidson <[email protected]>wrote:

> forgot to mention that im working on the OB multiplayer sdk... i have a
> ragdoll which i want to morph into a position. is this possible in
> multiplayer?
>
> ---------- Forwarded message ----------
> From: Alexander Davidson <[email protected]>
> Date: Wed, Mar 4, 2009 at 10:47 AM
> Subject: SetUnragdoll() Use + Help
> To: [email protected]
>
>
> Hi their guys,
> i'v been lurking the list for quite some time now and have come across
> something i need some help with.
>
> Does anyone have any knowledge of how to use SetUnragdoll? also notes say
> it
> isnt fully implemented.... well how implemented is it?
> has anyone had a fiddle with it. and if so could you please provide some
> info on how to use it / examples if possible.
>
> Ideally i want to use SetUnragdoll on a players ragdoll. but they are 2
> different class's. any clues/info?
>
> --
> -Alex Davidson ([email protected])
>
>
>
> --
> -Alex Davidson ([email protected])
> _______________________________________________
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>


-- 
~Ryan ( skidz )
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