What function would this be? Tony Sergi wrote: > In orange box there's a function in baseviewport to set a panel for the > loading screen. > > TF2 uses this for the stats. > I used it in Valkyrie for the map description / Keybind panels during load. > > > -Tony > -----Original Message----- > From: hlcoders-boun...@list.valvesoftware.com > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Walter Gray > Sent: March-09-09 2:12 AM > To: Discussion of Half-Life Programming > Subject: [hlcoders] Custom Pause/Load screens > > Hey List > I'm hoping someone has tried this before and can save me the hour or > two of trawling through the script and code for the right hooks. I'm > trying to create a custom load screen and pause screen, probably just a > full screen overlay texture. My best guess at the moment is to create a > custom .res that overloads whatever .res defines the pause and load > screens, but I'm just starting to get into the menu/vgui system and I'm > a little stumped on where to look. I tried bringing up the vgui_tree > while the pause screen was up, but it didn't seem to register. I'm > starting to doubt if it's even possible to overwrite these screens. Any > tips folks? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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