I fixed the problem.  I simply didn't understand the difference between a view 
model and a player model, and so I was getting frustrated because putting in 
all this w_stunbaton stuff wasn't fixing anything, but now I have it.

For future reference, the models from "half life 2 deathmatch.gcf" have better 
animations than in "source models.gcf".

I will see what I can do to document this on the VDC.  Thanks for everyone's 
help.

----------------------------------------
> From: [email protected]
> To: [email protected]
> Subject: RE: hlcoders Digest, Vol 13, Issue 65
> Date: Tue, 17 Mar 2009 16:13:09 -0700
>
>
> "half life 2 deathmatch.gcf" has w_stunbaton.mdl and v_stunstick.mdl
> "source models.gcf" has w_stunbaton.mdl and v_stunbaton.mdl
> "source 2007 shared models.gcf" has no stunstick models
>
> To clarify.
>
> ----------------------------------------
>> Date: Tue, 17 Mar 2009 20:50:30 +1000
>> From: Tom Schumann
>> Subject: Re: [hlcoders] stunstick model
>> To: [email protected]
>>
>> The .mdl in source models is v_stunbaton.mdl, so if you don't want to
>> mount HL2DM, I think weapon_stunstick.txt should point to
>> v_stunbaton.mdl
>>
>>> ------------------------------
>>> Date: Tue, 17 Mar 2009 17:18:14 +1100
>>> From: "Yaakov Smith"
>>> Subject: Re: [hlcoders] hlcoders Digest, Vol 13, Issue 59
>>> To: "'Discussion of Half-Life Programming'"
>>>
>>> What if you change the .txt to point to v_stunstick?
>>>
>>
>
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