I was messing around trying to compile shaders, and I've come across a couple
of issues.
In updateshaders.pl, psh_prep.pl, copyshaderincfiles.pl, and vsh_prep.pl,
there's a line at the beginning, "use String::CRC32;" that really doesn't seem
to be needed, as well as the couple of lines that actually use that CRC32 stuff.
updateshaders.pl - lines 244 - 248
psh_prep.pl - lines 267, 284
vsh_prep.pl - lines 1025, 1041
After getting through that, I ran into some trouble when it actually got to the
part where it runs shadercompile.exe and I got the following output:
Running distributed shader compilation...
Can't find
"D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\shadercompile.exe
"
Can't find
"D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\shadercompile_dll.dll
"
Can't find
"D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\tier0.dll
"
Can't find
"D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\vstdlib.dll
"
Can't open mysql_wrapper.dll!
Modifying line 184 in buildshaders.bat to take out the -shaderpath parameter
caused those errors to go away, but then I got an error of "Can't find
\filelist.txt", which I'm assuming is because I took out the -shaderpath.
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