Shaders only work ATM in the /beta /orangebox sdk which you have to opt into, and even then there's a certain amount of tweaking you have to do. Check out the posts in "Orange Box SDK Beta (Not L4D)" thread by me, Garrett, and [email protected] for more info.
walter wrote: > When I run Orange Box shadercompile.exe it crashes throwing this message: > "An unhandled win32 exception occured in shadercompile.exe [2904]." > > Does this happen to anyone else? It is a real problem for me, because I > need to update my shaders after switching to OB engine. I successfully > compiled new shader dll, but because of shadercompile crashing, I cant > compile the shaders themselves. > > Jan "Walter" Sluke > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

